MARVEL SAGA

I found most of this information on a Marvel SAGA fan page that has since disappeared. Rules and information were typed by the owner of the page and rearranged by me. I'll try and find the page so I can give proper credit out. I created the Fate Deck Charts to allow you to play without having an actual deck. They work real well in a chat room. In fact, we may try to start up some SAGA rpg's in SuperChat's #Overpower channel.


Fate Deck Chart 1: Ready for printing (make sure your browser printing options have all headers and footers turned off and top and bottom margins around 0.03" or 0.04"). This fate chart is used whenever you draw cards for your hand, draw for actions, or draw for aura readings.

Fate Deck Chart 2: Ready for printing (make sure your browser printing options have all headers and footers turned off and top and bottom margins around 0.03" or 0.04"). This fate chart is used whenever the Narrator wants to bring in a guest appearance, trigger an event, or appeal to a calling.

Character Sheets: Here is a list of characters. They come six to a page. Choose your chaarcter and either print out the page he's on or write down his information.

Rule Book: This should be the complete rulebook. I wouldn't suggest printing it. It's really long. If you want something to print, try the Actions Quick Reference or the Battles Quick Reference.

Charts: Here are printable charts for Action Difficulty, Edge Hand Size, Material Strength, Weapons and Armor.

Hero Conversion: This conversion guide came with the rule book (I think) and was borrowed from the same site I got the rule book from. If you want to convert the old Marvel RPG characters you have lying around into SAGA playable characters, this is for you. I've also got a Hero Starter Sheet for you to begin with.


CALLINGS

ADVENTURER
ANIMAL NATURE
DEMOLISHER
EXEMPLAR
EXPLORER
GLORYHOUND
GREED
GUARDIAN
IDEALIST
INVESTIGATOR
MAJESTY
MENTOR
OUTCAST
PEACE OF MIND
ROTECTOR
REPENTANT
RESPONSIBILITY
SOLDIER
THRILL-SEEKER
UNCONTROLLED POWER
VESTIGE OF HUMANITY
WORLD DOMINATION
YOUTHFUL EXUBERANCE
VENGEANCE


HINDERANCES

ADDICTED
BRUISER
FATALLY VULNERABLE
FRENZIED
GUILT RIDDEN
HATEFUL
KID
LIGHTWEIGHT
MONSTEROUS
NAIVE
NON-CORPOREAL
OBSESSIVE
OVERCONFIDENT
PHYSICALLY DISABLED
PANICKY
PHOBIC
SUSCEPTIBLE
TRANSFORMATIVE
TRIGGERED POWERLESS
UNLUCKY


SKILLS

STRENGTH

AXES
BOXING
BRAWLING
CLIMBING
CLUBS
GARROTES
HAMMERS
HYPER-BREATH
KNIVES
M. ARTS WEAPONS
NATURAL WEAPONS
SHIELDS
SONIC SLAM
SPEARS
SWORDS
WHIPS
WRESTLING

AGILITY

ACROBATICS
AERIAL COMBAT
ARCHERY
ARTILLERY
BOATING
BOOMERANGS
CONSTRUCTION
CONTINGENT ATTACKS
DEMOLITION
DISGUISE
DRIVING
EQUESTRIAN
ESCAPE ARTISTRY
FAST EXIT
FLINGING
GADGETRY
MARKSMANSHIP
MARTIAL ARTS
NAVIGATING
PILOTING
REPAIR
RICOCHET
SKATING
SKIING
SLIGHT OF HAND
SLINGS
SURFING
THIEVERY

INTELLECT

SCIENTIFIC GENIUS
AERONAUTICS
ARCHEOLOGY
ARCHITECTURE
ASSESSMENT
ASTRONOMY
BIOCHEMISTRY
BIOLOGY
BIONICS
CHEMISTRY
COMPUTERS
CRIMINOLOGY
CRYPTOGRAPHY
DIMEN. GEOGRAPHY
ELECTRONICS
ENERGY CONTROL
ESPIONAGE
GENETICS
GEOLOGY
HISTORY
JOURNALISM
LAW
LORE
MECHANICS
MEDICINE
MYTHOLOGY
OCCULT
OCEANOGRAPHY
PHOTO. MEMORY
PHYSICS
PSYCHIATRY
RADIOLOGY
ROBOTICS
SOCIOLOGY
SPACE CRAFT
SUPER-PHYSIOLOGY
TIME MACHINERY
TRIVIA
WEAPONS SYSTEMS

WILLPOWER

ANIMAL HANDLING
ART
FINANCE
INTIMIDATION
LAW ENFORCEMENT
LEADERSHIP
MANIPULATION
MEDITATION
MENTAL CONTROL
MESMERISM
MILITARY
OBSERVATION
PERFORMING
PHOTOGRAPHY
POLOTICS
RESIST DOMINATION*
SURVIVAL
TAUNTING
TEACHING
TRACKING
TRANCE
WRITING


POWERS

POWERS A-D

ABILITY BOOST
ABSORPTION
ADAPTION
ADDITIONAL LIMB(S)
ADDITIONAL SENSORS
AFFLICTION
AIR CONTROL
ALCHEMY
ANIMAL CONTROL
ANIMAL FORM
ANIMATION
ASTRAL PROJECTION
BLENDING
BLINDING
BODY ARMOR
BODY TRANSFORMATION
CHI
CLAWS
COLD CONTROL
COMPUTER LINK
CORROSION
COSMIC AWARENESS
COSMIC ENERGY CONTROL
DANGER SENSE
DARKFORCE CONTROL
DENSITY CONTROL
DETECTION
DIGGING
DIMENSION TRAVEL
DISINTEGRATE
DUPLICATION

POWERS E-K

EARTH CONTROL
EARTHQUAKE
ELECTRIC CONTROL
ELONGATION
EMOTION CONTROL
EMPATHY
ENERGY BLAST
ENERGY CONVERSION
ENERGY REFLECTION
ENERGY SHEATH
ENHANCED SENSES
ENSNAREMENT
ESP
FIRE CONTROL
FLIGHT
FORCE FIELD
GESTALT
GRAVITY CONTROL
HORNS
HYPER INVENTION*
HYPERLINGUISTICS
HYPNOSIS
ILLUSION
IMAGE SUMMONING
IMITATION
IMMORTALITY
INVISIBILITY
INVULNERABILITY
KINETIC CONTROL

POWERS L-P

LEAPING
LIFE DRAIN
LIFE SUPPORT
LIGHT CONTROL
LIGHTING SPEED
LUCK CONTROL
MAGIC
MAGNETIC CONTROL
MIND CONTROL
MOLDING*
NULLIFICATION
OBJECT DUPLICATION
PARALYSIS
PHASING
PHEROMONES
PLANT CONTROL
PLASTICITY
POISON
POSTCOGNITION
POWER AMPLIFICATION
POWER DUPLICATION
POWER THEFT
PRECOGNITION
PREHENSILE HAIR
PROTECTED SENSES
PSI-SCREEN
PSYCHIC BLAST

POWERS Q-Z

QUILLS
RADAR SENSE
RADIATION CONTROL
REALITY WARPING
REGENERATION
RESISTANCE
SHADOW CONTROL
SHAPESHIFTING
SIZE ALTERATION
SONAR
SONIC CONTROL
SPACE FIGHT
STUN BLAST
TEETH
TELEKINESIS
TELEPATHY
TELEPORTATION
TIME CONTROL
TIME TRAVEL
TRANSMUTATION
WALL-CRAWLING
WATERBREATHING
WATER CONTROL
WEATHER CONTROL
WEB-SLINGING
WINGS

EQUIPMENT POWERS, EQUIPMENT TRUMPS, POWER LIMITS, ect

* all these items are new and were not found in the original Marvel Super Heroes Adventure Game boxed set.