ABOMINATION aka Emil Blonsky Calling: Demolisher/Guardian (sewer dwellers) Hinderance: Bruiser (uses agility to hit foes); Transformative (anger - once, nightfall); Monsterous (0 Wpo to convince normal people not to run away) Stats: Str: 20c -- Agi: 3x -- Int: 4c -- Wpo: 4x Edge/Hand Size: 3/5 (30) Stats: Brawling, Sonic Slam, Espionage, Weapon Systems Resistance to Cold, Heat, Disease, and all Energy attacks +8 Leaping 27 Life Support 15 Limits: Suspended Animation only; Triggered by extreme heat, cold, or lack of oxygen) ANNIHILUS Calling: World Domination Hinderance: Triggered Powerless (0 in all intensities w/o Cosmic COntrol Rod plus Strength drops to 8) Stats: Str: 16x -- Agi: 7x -- Int: 8b -- Wpo: 8x Edge/Hand Size: 3/5 (30) Skills: Negative Zone Astronomy, Mechanics, Weapon Systems Flight 5 Equip: Body Armor +4 (total defense 20) Equip: Cosmic Control Rod 18 Stunts: ability boost, animation (non-organic material only), cosmic energy control, energy blast, flight, invulnerability (to aging, disease, radiation, heat, cold), space flight Minions of Annihilus Stats: Str: 6+ -- Agi: 1 -- Int: 2 -- Wpo: 1 -- Health: 10 energy guns +4, may have wings, claws, teeth, horns, ect DOCTOR DOOM aka Victor Von Doom Calling: World Domination Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health) Stats: Str: 5x(14x) -- Agi: 6x -- Int: 12a -- Wpo: 12x *Strength in parenthesis is for armorless Doom. Edge/Hand Size: 4/6 (40) Skills: Scientific Genius, Bionics, Computers, Electronics, MECHANICS, Physics, Robotics, Spacecraft, Super-Physiology, Time Machinery, Weapon Systems Magic 8 Stunts: dimensional travel (to mephisto's realm only), energy blast, ensnarement, force field, teleportation (summoning), mind control 14 (transferal only) Equip: Pistol +4 (explosive and tranquilizing bullets) Equip: Powered Armor 14 Stunts: ability boost (Strength), absorption (solar power source), electrical control (shock field only), energy blast, enhanced senses (hearing, infravision), flight, force field, life support Equip: Tools various time machines and other devices |
LEADER Calling: World Domination Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health) Stats: Str: 5x -- Agi: 4d -- Int: 12a -- Wpo: 8x Edge/Hand Size: 2/4 (25) Stats: Repair, Mechanics, Photographic Memory, Radiology, Robotics Hyper Intellect Unique Power: If Leader takes one exchange, he can develop any Intellect skill for the next exchange. Mind Control 14 (touch only) Telepathy 2 (link to Rick Jones only) Equip: Weapons various robots and guns (usually +5) MORG Calling: Vengeance (Fantastic Four) Stats: Str: 17c -- Agi: 15d -- Int: 6d -- Wpo: 8x Edge/Hand Size: 4/6 (40) Skills: Axes, Brawling, Fast Exit, Astronomy Cosmic Awareness 10 Space Flight 15 Life Support 15 Resistance to Fire, Cold and Disease +11 Equip: Axe +4 (Cosmic Energy Control 16) Stunts: Ability Boost, Absorption, Energy Detection, Resistance To Radiation SKRULL Calling: Universal Domination Stats: Str: 3* -- Agi: 4* -- Int: 4* -- Wpo: 1* *These are the stats for the average Skrull. Edge/Hand Size: 2/4 (25) maximum Shapeshifting 5 Stunts: elongation, plasticity, immitation (may fool senses and mental probes with appearance but may not immitate powers) SUPER SKRULL Calling: Vengeance (Fantastic Four) Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health) Stats: Str: 16x -- Agi: 6b -- Int: 5d -- Wpo: 6c Edge/Hand Size: 3/5 (30) Skills: Gadgetry (Kree and Skrull technology), Martial Arts, Piloting (spaceships), Espionage, Mesmerism, Survival Body Armor +4 (total defense 20) Elongation 16 * Fire Control 16 Flight 12 Invisibility 8 * Shapeshifting 18 *These powers can be used as contingent attacks even if Super Skrull takes another action in an exchange. |