Abomination, Annihilus, Dr. Doom
Leader, Morg, Skrull, and Super Skrull

ABOMINATION aka Emil Blonsky
Calling: Demolisher/Guardian (sewer dwellers)
Hinderance: Bruiser (uses agility to hit foes); Transformative (anger - once, nightfall); Monsterous (0 Wpo to convince normal people not to run away)
Stats: Str: 20c -- Agi: 3x -- Int: 4c -- Wpo: 4x
Edge/Hand Size: 3/5 (30)
Stats: Brawling, Sonic Slam, Espionage, Weapon Systems
Resistance to Cold, Heat, Disease, and all Energy attacks +8
Leaping 27
Life Support 15
Limits: Suspended Animation only; Triggered by extreme heat, cold, or lack of oxygen)

ANNIHILUS
Calling: World Domination
Hinderance: Triggered Powerless (0 in all intensities w/o Cosmic COntrol Rod plus Strength drops to 8)
Stats: Str: 16x -- Agi: 7x -- Int: 8b -- Wpo: 8x
Edge/Hand Size: 3/5 (30)
Skills: Negative Zone Astronomy, Mechanics, Weapon Systems
Flight 5
Equip: Body Armor +4 (total defense 20)
Equip: Cosmic Control Rod 18
Stunts: ability boost, animation (non-organic material only), cosmic energy control, energy blast, flight, invulnerability (to aging, disease, radiation, heat, cold), space flight
Minions of Annihilus
Stats: Str: 6+ -- Agi: 1 -- Int: 2 -- Wpo: 1 -- Health: 10
energy guns +4, may have wings, claws, teeth, horns, ect

DOCTOR DOOM aka Victor Von Doom
Calling: World Domination
Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health)
Stats: Str: 5x(14x) -- Agi: 6x -- Int: 12a -- Wpo: 12x
*Strength in parenthesis is for armorless Doom.
Edge/Hand Size: 4/6 (40)
Skills: Scientific Genius, Bionics, Computers, Electronics, MECHANICS, Physics, Robotics, Spacecraft, Super-Physiology, Time Machinery, Weapon Systems
Magic 8
Stunts: dimensional travel (to mephisto's realm only), energy blast, ensnarement, force field, teleportation (summoning), mind control 14 (transferal only)
Equip: Pistol +4 (explosive and tranquilizing bullets)
Equip: Powered Armor 14
Stunts: ability boost (Strength), absorption (solar power source), electrical control (shock field only), energy blast, enhanced senses (hearing, infravision), flight, force field, life support
Equip: Tools various time machines and other devices
LEADER
Calling: World Domination
Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health)
Stats: Str: 5x -- Agi: 4d -- Int: 12a -- Wpo: 8x
Edge/Hand Size: 2/4 (25)
Stats: Repair, Mechanics, Photographic Memory, Radiology, Robotics
Hyper Intellect
Unique Power: If Leader takes one exchange, he can develop any Intellect skill for the next exchange.
Mind Control 14 (touch only)
Telepathy 2 (link to Rick Jones only)
Equip: Weapons various robots and guns (usually +5)

MORG
Calling: Vengeance (Fantastic Four)
Stats: Str: 17c -- Agi: 15d -- Int: 6d -- Wpo: 8x
Edge/Hand Size: 4/6 (40)
Skills: Axes, Brawling, Fast Exit, Astronomy
Cosmic Awareness 10
Space Flight 15
Life Support 15
Resistance to Fire, Cold and Disease +11
Equip: Axe +4 (Cosmic Energy Control 16)
Stunts: Ability Boost, Absorption, Energy Detection, Resistance To Radiation

SKRULL
Calling: Universal Domination
Stats: Str: 3* -- Agi: 4* -- Int: 4* -- Wpo: 1*
*These are the stats for the average Skrull.
Edge/Hand Size: 2/4 (25) maximum
Shapeshifting 5
Stunts: elongation, plasticity, immitation (may fool senses and mental probes with appearance but may not immitate powers)

SUPER SKRULL
Calling: Vengeance (Fantastic Four)
Hinderance: Overconfident (gets 0 bonus from cards of 7+ value until wounded to 2 cards or below 10 health)
Stats: Str: 16x -- Agi: 6b -- Int: 5d -- Wpo: 6c
Edge/Hand Size: 3/5 (30)
Skills: Gadgetry (Kree and Skrull technology), Martial Arts, Piloting (spaceships), Espionage, Mesmerism, Survival
Body Armor +4 (total defense 20)
Elongation 16 *
Fire Control 16
Flight 12
Invisibility 8 *
Shapeshifting 18
*These powers can be used as contingent attacks even if Super Skrull takes another action in an exchange.