ANIMAL HANDLING
Training animals to preform tricks. Your hero may reduce the difficulty rating to teach a trick that an animal is capable of, such as fetching, stealing, jumping, and so forth.
ART
Creating works of art, either for personal gratification or for sale to others. This includes painting, sculpting, and graphics, among other disciplines.
FINANCE
Capitalism at its finest. Willpower may be used in all business dealings.
INTIMIDATION
Terrifying someone into doing or saying what your hero wants. Your hero performs an average Willpower (willpower) action against as individual to reveal or go along with what the hero desires, at least temporarily.
LAW ENFORCEMENT
Cops, robbers, and other interested parties. In addition to familiarity with police agencies, the hero may legally carry a gun and make arrests if active in law enforcement.
LEADERSHIP
Keeping a team together and focused on goals. If the hero completes an average Willpower action, all allied heroes gain +1 on all actions. But once this inspiration is triggered, if the hero leaves the scene or blacks out, all allies suffer -1 on all actions until the hero returns.
MANIPULATION
Getting people to do what you want without letting them know it. This includes scheming, seduction, and other such machinations.
MEDITATION
Concentration so intense that it focuses mental powers. Your hero may reduce the difficulty rating of any Willpower-based action if he or she spends one exchange meditating first.
MENTAL CONTROL
The use of all nonsensory powers that have Willpower trump suits.
MESMERISM
Low-grade mind control. If your hero succeeds in an average Willpower ( Willpower) action, he or she can gain information and implant post-hypnotic suggestions. Thralls won't act counter to their own desires. A hypnotic command fades a few hours after it is give.
MILITARY
Understanding of the armed services. Your hero may reduce the difficulty rating to lead troops or understand a military commander's strategies.
OBSERVATION
The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.
PERFORMING
Acting, singing, dance, mime, broadcasting, striptease, or any other form of performance entertainment. Your hero can attempt an average Willpower ( Willpower ) action to distract someone from his or her intentions for one exchange.
PHOTOGRAPHY
Shutterbugging for fun or profit. Your hero can reduce the difficulty rating for any action involving a still or motion picture camera.
POLOTICS
The art of oration and political strategy. Your hero can reduce the difficulty rating to influence others to his or her views. This skill aids in dealing with the complexities of bureaucracy.
RESIST DOMINATION
This skill reduces the difficulty of an action, by one level, to resist mind control, hypnosis, and other things that subjugate one's will.
SURVIVAL
Dealing with the rigors of outdoor life. Your hero can use this skill any time he or she is faced with natural challenges, such as frigid cold, desert heat, starvation, and loss of direction.
TAUNTING
Cracking wise in combat, to the detriment of easily irritated opponents. If your hero spends at least one exchange talking up a storm ( and you must do so for the hero), he or she may attempt an average Willpower ( Willpower ) action to cause an opponent to attack the hero with his or her bare fists or another instantaneous attack. If so enraged, the opponent cannot make surprise attacks or use any skill modify the difficulty of the attack.
TEACHING
Passing on one's wisdom to others. If another hero is interested in using a response bonus to gain a skill, a teacher who knows that skill can help that hero gain it.
TRACKING
Following prey through any environs. Your hero may reduce the difficulty rating to catch the track, and then doesn't need to try further actions unless there is a chance of losing the track. Distractions--- rivers, perfume, factories, crowds, and so forth---require new actions.
TRANCE
Mediation so deep that the outside world seems to slip away. Your hero may enter a trance which slows body functions to such level that he or she may be assumed dead ( Make an average Willpower ( Intellect ) action to fool observers). A hero in a trance reduces the need for food and water to minimal level, and may heal serious wounds in days.